import nonebot from nonebot import on_command, on_notice from nonebot import CommandSession from nonebot.notice_request import NoticeSession, RequestSession from nonebot.plugin import on_request from aiocqhttp.exceptions import ActionFailed bot = nonebot.get_bot() master = bot.config.SUPERUSERS @on_notice('group_increase') async def _(session: NoticeSession): q = session.event.user_id me = session.event.self_id if q == me : await session.send('在下綾,今后请多指教呐❤') else: await session.send(f'ねえ❤...是新人欸!\nここでは遠慮はいらないのだからね❤') @on_notice('group_decrease') async def _(session: NoticeSession): q = session.event.user_id qm = session.event.operator_id if qm == q: inf = await bot.get_stranger_info(user_id = q) name = inf['nickname'] await session.send(f'ねえ...{name}({q}) 跑了...') @on_notice('firend_add') async def _(session: NoticeSession): u = session.event.user_id await bot.send_private_msg(self_id = session.self_id, user_id = u, message=f'有人来加我啦!\n{u}') @on_request('group') async def bot_request(session: RequestSession): g = session.event.group_id u = session.event.user_id mt = master[0] print(mt) if session.event.sub_type == 'invite': if welcome_switch: await session.bot.send_private_msg(self_id = session.self_id, user_id = u, message='你的请求吾辈已经告诉主人,请等待咱主人同意。\n作者联系方式:\nhttps://lolihub.icu/#/about') await session.bot.send_private_msg(self_id = session.self_id, user_id = mt, message=f'吾辈收到一个新邀请:\n裙: {g}\n邀请人: {u}\n是否同意(是 or 否)') @on_command('taowa', aliases=['是', '否'], only_to_me=False) async def _(session: CommandSession): waiting = session.event.raw_message.split(' ', 1) wait = waiting[0] if wait == '是': try: @on_request('group') async def _(session: RequestSession): await session.approve() except ActionFailed as e: print(e.retcode) await session.bot.send_private_msg(self_id = session.self_id, user_id = mt, message='吾辈遵旨!') await session.bot.send_private_msg(self_id = session.self_id, user_id = u, message='你的请求已被吾辈的主人同意!') elif wait == '否': await session.bot.send_private_msg(self_id = session.self_id, user_id = mt, message='吾辈已回应拒绝') await session.bot.send_private_msg(self_id = session.self_id, user_id = u, message='你的请求已被吾辈的主人拒绝...') else: await session.bot.send_private_msg(self_id = session.self_id, user_id = u, message='主人告诉吾辈不能同意任何人的请求呢...\n作者联系方式:\nhttps://lolihub.icu/#/about') await session.bot.send_private_msg(self_id = session.self_id, user_id = mt, message=f'吾辈收到一个新的邀请请求,由于主人并未告知吾辈可以邀请,故做出拒绝的回应。\n邀请人: {u}') welcome_switch = True @on_command('welcome_switch', aliases=['开启', '关闭'], only_to_me=False) async def _(session: CommandSession): if session.event.user_id in master: command = session.event.raw_message.split(' ', 1) switch = command[0] com = command[1] global welcome_switch if switch == '开启': if com == '邀请': welcome_switch = True else: pass elif switch == '关闭': if com == '邀请': welcome_switch = False else: pass await session.send('完成') else: await session.send('恁哪位?')