1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
import datetime
from random import choice
from nonebot.rule import Rule
from nonebot.adapters.cqhttp import GroupMessageEvent, PokeNotifyEvent
from .config import config
from .service import Service as sv
from .utils.list import count_list, del_list_aim
from .utils.apscheduler import scheduler, DateTrigger
def is_in_service(service: str) -> Rule:
async def _is_in_service(bot, event, state) -> bool:
if isinstance(event, GroupMessageEvent):
return sv.auth_service(service, event.group_id)
else:
return sv.auth_service(service, None)
return Rule(_is_in_service)
def is_block() -> Rule:
async def _is_in_banlist(bot, event, state) -> bool:
return sv.BlockSystem.auth_user(int(event.get_user_id()))
return Rule(_is_in_banlist)
def is_in_dormant() -> Rule:
async def _is_in_dormant(bot, event, state) -> bool:
return sv.Dormant.is_dormant()
return Rule(_is_in_dormant)
exciting_user = []
exciting_repo = [
"歇歇8,。咱8能再快了",
"太快惹,太快惹嗯",
"你吼辣么快干什么!",
"其实吧我觉得你这速度去d个vup挺适合",
"我不接受!你太快了",
"我有点担心,因为你太快了",
"请稍等!您冲得太快了!"
]
def is_too_exciting(times: int, repo: bool) -> Rule:
def del_list(user: str) -> None:
global exciting_user
exciting_user = del_list_aim(exciting_user, user)
async def _is_too_exciting(bot, event, state) -> bool:
global exciting_user
user = event.get_user_id()
if user in exciting_user:
if repo:
await bot.send(
event,
choice(exciting_repo)
)
return False
else:
if count_list(exciting_user, user) == times:
delta = datetime.timedelta(
seconds=config["BotSelfConfig"]["session_exciting_time"])
trigger = DateTrigger(
run_date=datetime.datetime.now() + delta)
scheduler.add_job(
func=del_list,
trigger=trigger,
args=(user,),
misfire_grace_time=1,
)
if repo:
await bot.send(
event,
choice(exciting_repo)
)
return False
else:
exciting_user.append(user)
return True
return Rule(_is_too_exciting)
def to_bot() -> Rule:
async def _to_bot(bot, event, state) -> bool:
return event.is_tome()
return Rule(_to_bot)
def poke(bot, event: PokeNotifyEvent, state):
if event.is_tome():
return True
else:
return False
|