<html> <head> <title>Lab: Alarm and uthread</title> <link rel="stylesheet" href="homework.css" type="text/css" /> </head> <body> <h1>Lab: Alarm and uthread</h1> This lab makes you familiar with the implementation of system calls and switching between threads of execution. In particular, you will implement new system calls (<tt>sigalarm</tt> and <tt>sigreturn</tt>) and switching between threads of a user-level thread package. <h2>Warmup: RISC-V assembly</h2> <p>For this lab it will be important to understand a bit of RISC-V assembly. <p>Add a file user/call.c with the following content, modify the Makefile to add the program to the user programs, and compile (make fs.img). The Makefile also produces a binary and a readable assembly a version of the program in the file user/call.asm. <pre> #include "kernel/param.h" #include "kernel/types.h" #include "kernel/stat.h" #include "user/user.h" int g(int x) { return x+3; } int f(int x) { return g(x); } void main(void) { printf(1, "%d %d\n", f(8)+1, 13); exit(); } </pre> <p>Read through user/call.asm and understand it. The instruction manual for RISC-V is in the doc directory (doc/riscv-spec-v2.2.pdf). Here are some questions that you should answer for yourself: <ul> <li>Which registers contain arguments to functions? Which register holds 13 in the call to <tt>printf</tt>? Which register holds the second argument? Which register holds the third one? Etc. <li>Where is the function call to <tt>f</tt> from main? Where is the call to <tt>g</tt>? (Hint: the compiler may inline functions.) <li>At what address is the function <tt>printf</tt> located? <li>What value is in the register <tt>ra</tt> just after the <tt>jalr</tt> to <tt>printf</tt> in <tt>main</tt>? </ul> <h2>Warmup: system call tracing</h2> <p>In this exercise you will modify the xv6 kernel to print out a line for each system call invocation. It is enough to print the name of the system call and the return value; you don't need to print the system call arguments. <p> When you're done, you should see output like this when booting xv6: <pre> ... fork -> 2 exec -> 0 open -> 3 close -> 0 $write -> 1 write -> 1 </pre> <p> That's init forking and execing sh, sh making sure only two file descriptors are open, and sh writing the $ prompt. (Note: the output of the shell and the system call trace are intermixed, because the shell uses the write syscall to print its output.) <p> Hint: modify the syscall() function in kernel/syscall.c. <p>Run the xv6 programs you wrote in earlier labs and inspect the system call trace. Are there many system calls? Which system calls correspond to code in the applications you wrote? <p>Optional: print the system call arguments. <h2>Alarm</h2> <p> In this exercise you'll add a feature to xv6 that periodically alerts a process as it uses CPU time. This might be useful for compute-bound processes that want to limit how much CPU time they chew up, or for processes that want to compute but also want to take some periodic action. More generally, you'll be implementing a primitive form of user-level interrupt/fault handlers; you could use something similar to handle page faults in the application, for example. <p> You should add a new <tt>sigalarm(interval, handler)</tt> system call. If an application calls <tt>sigalarm(n, fn)</tt>, then after every <tt>n</tt> "ticks" of CPU time that the program consumes, the kernel should cause application function <tt>fn</tt> to be called. When <tt>fn</tt> returns, the application should resume where it left off. A tick is a fairly arbitrary unit of time in xv6, determined by how often a hardware timer generates interrupts. <p> You should put the following test program in <tt>user/alarmtest.c</tt>: <b>XXX Insert the final program here; maybe just give the code in the repo</b> <pre> #include "kernel/param.h" #include "kernel/types.h" #include "kernel/stat.h" #include "kernel/riscv.h" #include "user/user.h" void test0(); void test1(); void periodic(); int main(int argc, char *argv[]) { test0(); test1(); exit(); } void test0() { int i; printf(1, "test0 start\n"); alarm(2, periodic); for(i = 0; i < 1000*500000; i++){ if((i % 250000) == 0) write(2, ".", 1); } alarm(0, 0); printf(1, "test0 done\n"); } void periodic() { printf(1, "alarm!\n"); } void __attribute__ ((noinline)) foo(int i, int *j) { if((i % 2500000) == 0) { write(2, ".", 1); } *j += 1; } void test1() { int i; int j; printf(1, "test1 start\n"); j = 0; alarm(2, periodic); for(i = 0; i < 1000*500000; i++){ foo(i, &j); } if(i != j) { printf(2, "i %d should = j %d\n", i, j); exit(); } printf(1, "test1 done\n"); } </pre> The program calls <tt>sigalarm(2, periodic1)</tt> in <tt>test0</tt> to ask the kernel to force a call to <tt>periodic()</tt> every 2 ticks, and then spins for a while. After you have implemented the <tt>sigalarm()</tt> system call in the kernel, <tt>alarmtest</tt> should produce output like this for <tt>test0</tt>: <b>Update output for final usertests.c</b> <pre> $ alarmtest alarmtest starting .....alarm! ....alarm! .....alarm! ......alarm! .....alarm! ....alarm! ....alarm! ......alarm! .....alarm! ...alarm! ...$ </pre> <p> <p> (If you only see one "alarm!", try increasing the number of iterations in <tt>alarmtest.c</tt> by 10x.) <p>The main challenge will be to arrange that the handler is invoked when the process's alarm interval expires. You'll need to modify usertrap() in kernel/trap.c so that when a process's alarm interval expires, the process executes the handler. How can you do that? You will need to understand in detail how system calls work (i.e., the code in kernel/trampoline.S and kernel/trap.c). Which register contains the address where system calls return to? <p>Your solution will be few lines of code, but it will be tricky to write the right lines of code. The most common failure scenario is that the user program crashes or doesn't terminate. You can see the assembly code for the alarmtest program in alarmtest.asm, which will be handy for debugging. <h3>Test0: invoke handler</h3> <p>To get started, the best strategy is to first pass test0, which will force you to handle the main challenge above. Here are some hints how to pass test0: <ul> <li>You'll need to modify the Makefile to cause <tt>alarmtest.c</tt> to be compiled as an xv6 user program. <li>The right declaration to put in <tt>user/user.h</tt> is: <pre> int sigalarm(int ticks, void (*handler)()); </pre> <li>Update kernel/syscall.h and user/usys.S (update usys.pl to update usys.S) to allow <tt>alarmtest</tt> to invoke the sigalarm system call. <li>Your <tt>sys_sigalarm()</tt> should store the alarm interval and the pointer to the handler function in new fields in the <tt>proc</tt> structure; see <tt>kernel/proc.h</tt>. <li>You'll need to keep track of how many ticks have passed since the last call (or are left until the next call) to a process's alarm handler; you'll need a new field in <tt>struct proc</tt> for this too. You can initialize <tt>proc</tt> fields in <tt>allocproc()</tt> in <tt>proc.c</tt>. <li>Every tick, the hardware clock forces an interrupt, which is handled in <tt>usertrap()</tt>; you should add some code here. <li>You only want to manipulate a process's alarm ticks if there's a a timer interrupt; you want something like <pre> if(which_dev == 2) ... </pre> <li>Only invoke the process's alarm function, if the process has a timer outstanding. Note that the address of the user's alarm function might be 0 (e.g., in alarmtest.asm, <tt>periodic</tt> is at address 0). <li>It will be easier to look at traps with gdb if you tell qemu to use only one CPU, which you can do by running <pre> make CPUS=1 qemu </pre> </ul> <h3>test1(): resume interrupted code</h3> <p>Test0 doesn't tests whether the handler returns correctly to interrupted instruction in test0. If you didn't get this right, it is likely that test1 will fail (the program crashes or the program goes into an infinite loop). <p>A main challenge is to arrange that when the handler returns, it returns to the instruction where the program was interrupted. Which register contains the return address of a function? When the kernel receives an interrupt, which register contains the address of the interrupted instruction? <p>Your solution is likely to require you to save and restore registers---what registers do you need to save and restore to resume the interrupted code correctly? (Hint: it will be many). There are several ways to do this, but one convenient way is to add another system call <tt>sigreturn</tt> that the handler calls when it is done. Your job is to arrange that <tt>sigreturn</tt> returns to the interrupted code. Some hints: <ul> <li>Add the <tt>sigreturn</tt> system call, following the changes you made to support <tt>sigalarm</tt>. <li>Save enough state when the timer goes in the <tt>struct proc</tt> so that <tt>sigreturn</tt> can return to the interrupted code. <li>Prevent re-entrant calls to the handler----if a handler hasn't returned yet, don't call it again. </ul> <p>Once you pass <tt>test0</tt> and <tt>test1</tt>, run usertests to make sure you didn't break any other parts of the kernel. <h2>Uthread: switching between threads</h2> <p>Download <a href="uthread.c">uthread.c</a> and <a href="uthread_switch.S">uthread_switch.S</a> into your xv6 directory. Make sure <tt>uthread_switch.S</tt> ends with <tt>.S</tt>, not <tt>.s</tt>. Add the following rule to the xv6 Makefile after the _forktest rule: <pre> $U/_uthread: $U/uthread.o $U/uthread_switch.o $(LD) $(LDFLAGS) -N -e main -Ttext 0 -o $U/_uthread $U/uthread.o $U/uthread_switch.o $(ULIB) $(OBJDUMP) -S $U/_uthread > $U/uthread.asm </pre> Make sure that the blank space at the start of each line is a tab, not spaces. <p> Add <tt>_uthread</tt> in the Makefile to the list of user programs defined by UPROGS. <p>Run xv6, then run <tt>uthread</tt> from the xv6 shell. The xv6 kernel will print an error message about <tt>uthread</tt> encountering a page fault. <p>Your job is to complete <tt>uthread_switch.S</tt>, so that you see output similar to this (make sure to run with CPUS=1): <pre> ~/classes/6828/xv6$ make CPUS=1 qemu ... $ uthread my thread running my thread 0x0000000000002A30 my thread running my thread 0x0000000000004A40 my thread 0x0000000000002A30 my thread 0x0000000000004A40 my thread 0x0000000000002A30 my thread 0x0000000000004A40 my thread 0x0000000000002A30 my thread 0x0000000000004A40 my thread 0x0000000000002A30 ... my thread 0x0000000000002A88 my thread 0x0000000000004A98 my thread: exit my thread: exit thread_schedule: no runnable threads $ </pre> <p><tt>uthread</tt> creates two threads and switches back and forth between them. Each thread prints "my thread ..." and then yields to give the other thread a chance to run. <p>To observe the above output, you need to complete <tt>uthread_switch.S</tt>, but before jumping into <tt>uthread_switch.S</tt>, first understand how <tt>uthread.c</tt> uses <tt>uthread_switch</tt>. <tt>uthread.c</tt> has two global variables <tt>current_thread</tt> and <tt>next_thread</tt>. Each is a pointer to a <tt>thread</tt> structure. The thread structure has a stack for a thread and a saved stack pointer (<tt>sp</tt>, which points into the thread's stack). The job of <tt>uthread_switch</tt> is to save the current thread state into the structure pointed to by <tt>current_thread</tt>, restore <tt>next_thread</tt>'s state, and make <tt>current_thread</tt> point to where <tt>next_thread</tt> was pointing to, so that when <tt>uthread_switch</tt> returns <tt>next_thread</tt> is running and is the <tt>current_thread</tt>. <p>You should study <tt>thread_create</tt>, which sets up the initial stack for a new thread. It provides hints about what <tt>uthread_switch</tt> should do. Note that <tt>thread_create</tt> simulates saving all callee-save registers on a new thread's stack. <p>To write the assembly in <tt>thread_switch</tt>, you need to know how the C compiler lays out <tt>struct thread</tt> in memory, which is as follows: <pre> -------------------- | 4 bytes for state| -------------------- | stack size bytes | | for stack | -------------------- | 8 bytes for sp | -------------------- <--- current_thread ...... ...... -------------------- | 4 bytes for state| -------------------- | stack size bytes | | for stack | -------------------- | 8 bytes for sp | -------------------- <--- next_thread </pre> The variables <tt>&next_thread</tt> and <tt>¤t_thread</tt> each contain the address of a pointer to <tt>struct thread</tt>, and are passed to <tt>thread_switch</tt>. The following fragment of assembly will be useful: <pre> ld t0, 0(a0) sd sp, 0(t0) </pre> This saves <tt>sp</tt> in <tt>current_thread->sp</tt>. This works because <tt>sp</tt> is at offset 0 in the struct. You can study the assembly the compiler generates for <tt>uthread.c</tt> by looking at <tt>uthread.asm</tt>. <p>To test your code it might be helpful to single step through your <tt>uthread_switch</tt> using <tt>riscv64-linux-gnu-gdb</tt>. You can get started in this way: <pre> (gdb) file user/_uthread Reading symbols from user/_uthread... (gdb) b *0x230 </pre> 0x230 is the address of uthread_switch (see uthread.asm). When you compile it may be at a different address, so check uthread_asm. You may also be able to type "b uthread_switch". <b>XXX This doesn't work for me; why?</b> <p>The breakpoint may (or may not) be triggered before you even run <tt>uthread</tt>. How could that happen? <p>Once your xv6 shell runs, type "uthread", and gdb will break at <tt>thread_switch</tt>. Now you can type commands like the following to inspect the state of <tt>uthread</tt>: <pre> (gdb) p/x *next_thread $1 = {sp = 0x4a28, stack = {0x0 (repeats 8088 times), 0x68, 0x1, 0x0 <repeats 102 times>}, state = 0x1} </pre> What address is <tt>0x168</tt>, which sits on the bottom of the stack of <tt>next_thread</tt>? With "x", you can examine the content of a memory location <pre> (gdb) x/x next_thread->sp 0x4a28 <all_thread+16304>: 0x00000168 </pre> Why does that print <tt>0x168</tt>? <h3>Optional challenges</h3> <p>The user-level thread package interacts badly with the operating system in several ways. For example, if one user-level thread blocks in a system call, another user-level thread won't run, because the user-level threads scheduler doesn't know that one of its threads has been descheduled by the xv6 scheduler. As another example, two user-level threads will not run concurrently on different cores, because the xv6 scheduler isn't aware that there are multiple threads that could run in parallel. Note that if two user-level threads were to run truly in parallel, this implementation won't work because of several races (e.g., two threads on different processors could call <tt>thread_schedule</tt> concurrently, select the same runnable thread, and both run it on different processors.) <p>There are several ways of addressing these problems. One is using <a href="http://en.wikipedia.org/wiki/Scheduler_activations">scheduler activations</a> and another is to use one kernel thread per user-level thread (as Linux kernels do). Implement one of these ways in xv6. This is not easy to get right; for example, you will need to implement TLB shootdown when updating a page table for a multithreaded user process. <p>Add locks, condition variables, barriers, etc. to your thread package. </body> </html>