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#include "types.h"
#include "defs.h"
#include "x86.h"
#include "mmu.h"
#include "param.h"
#include "proc.h"
#include "spinlock.h"
#define DEBUG 0
int getcallerpc(void *v) {
return ((int*)v)[-1];
}
void
acquire(struct spinlock * lock)
{
struct proc * cp = curproc[cpu()];
// on a real machine there would be a memory barrier here
if(DEBUG) cprintf("cpu%d: acquiring at %x\n", cpu(), getcallerpc(&lock));
if (cp && lock->p == cp && lock->locked){
lock->count += 1;
} else {
cli();
while ( cmpxchg(0, 1, &lock->locked) != 1 ) { ; }
lock->locker_pc = getcallerpc(&lock);
lock->count = 1;
lock->p = cp;
}
if(DEBUG) cprintf("cpu%d: acquired at %x\n", cpu(), getcallerpc(&lock));
}
void
release(struct spinlock * lock)
{
struct proc * cp = curproc[cpu()];
if(DEBUG) cprintf ("cpu%d: releasing at %x\n", cpu(), getcallerpc(&lock));
if(lock->p != cp || lock->count < 1 || lock->locked != 1)
panic("release");
lock->count -= 1;
if(lock->count < 1){
lock->p = 0;
cmpxchg(1, 0, &lock->locked);
sti();
// on a real machine there would be a memory barrier here
}
}
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